#pragma once

#include "Main.h"


#include "clsockets\PassiveSocket.h"
#include "ClientSocket.h"


///// This class is used to accept sockets before distributing them for processing requests

class ServerNetwork
{
public:
	ServerNetwork(void);
	~ServerNetwork(void);

	// Must compare to nullptr and check if valid socket.
	Client *GetClient();

	// TCP Server Socket

	CPassiveSocket *mSocket;
};

